perm filename CHARS.B3[AM,DBL] blob
sn#631753 filedate 1981-12-30 generic text, type C, neo UTF8
COMMENT ⊗ VALID 00005 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00002 00002 Name: THORN Owner: Doug Lenat Experience: 78207/71097/71097 11/18/79
C00009 00003 Equipment:
C00015 00004 Name: ARWEN Owner: Merle Lenat Experience: 35034/31768
C00021 00005 Equipment:
C00026 ENDMK
C⊗;
Name: THORN Owner: Doug Lenat Experience: 78207/71097/71097 11/18/79
Class: Th/MU/F Level: 8/7/5(7) Alignment: C.N. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
11 (19) 12 10 14 18 8
Hits: 47 (Includes +4 Crow, and previous CON 15 pluses)
5/2/10 6/4/7 4/3/8 3/4/9 3/2/7 5/4 4/4 4/
Damage: 12
Gold: 50595 Carried: 10cspge; MM sack of 9 gems (5000tot); 4 MM jewels (15000tot)
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: 1650 Extra weight: +3000
Armor class: 4+5+? (+4DEX, +1shield, either +1 chain or unknown black chain)
Saving throws: Poison 9 Wands 9/5 Stone 10/6 Dragon 11(7)/7(3) Spells 10/6 [p28]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+3 Long Sword 6 4 2 1 0 -1 -2 -4 -6 1d8+9 1d12+9 3 5
2-Handed sword 5 4 3 2 0 -1 -2 -1 -1 d10+6 3d6+6 6 1
Firm Long Bow 4 2 1 -1 -3 -5 -6 -7 -8 1d6+2 1d6+2 7/14/21
Spetum (disarm: AC8) 10 8 6 5 4 3 2 0 -2 1d6+7 2d6+6 1 8
Daggar 11 10 8 7 5 3 1 0 -3 1d4+6 1d3+6
[Lance (heavy horse) 7 6 6 5 4 4 3 3 -2 2d4+7 3d6+6 1 8]
[Firm L. Composite Bow 7 5 3 2 0 -2 -3 -5 -6 1d6+2 1d6+2 6/12/21]
Spells taken in:
1st (4): P.Evil 14r, P.Evil 14r, Tensor Disk 10t, Ventril 9r 60'
2nd (3): St. cloud 7r 2x2x2, Mirror Image 1d4+7% 14r, Invis
3rd (2): Haste 7creat 40x40 10r; Slow 160' 10r 40x40 7creat [+4att p67]
4th (1): Poly Self 14t (then heal 1d12)
Ring: Fireball13+ 230' 20'r, Poly Self, Cloudkill+ 10' 13r 4/6 40x20
Spectral Forces 130' +3r 110x10', Poly Self
Wall of Fire 60' 2d6+8 30'rad 2d4/10' 1d4/20' 160x20' concen+8r
Magic items: Fear wand (19 uses left). Borrowed +1 chain, X Binocs
Heat Cleaver sword of cold +3 (+6 vs fire), speak W.Dragon,Common,Chaotic G/N/E
det. traps 1-3, magic 1-5, and locates secret doors 1-2
50% exting. fires 10'rad (incl. wall of fire). Invul to normal fire.
Very: Max damage is 1pt/segment (10/r): lava, demon, hellh, wall of fire
Excep:-2/die & -4save vs fireball, lava, wall of fire, breath, Balrog
Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead ($3k→Llarn)
+5% lockpick Crow (familiar; bestows good vision; 4 hits, AC7) at home
Small skin of potion that does + or - 1d6 heal/hurt per gulp.
Certificate of resurrection (duplicate on file at Marchand church)
Gauntlets of ogre strength: 19 STR, +3 attack, extra +6 damage
7 arrows with Magic Mouths on them, 7 sim. invis. pellets with MM's:
Orcas call, Breathing, Counting, Screams, Laughs, Footsteps, Dig2
8 arrows with MMs + contin. dark: DIG2, 7 above. 8 sim. w/contin.light
20 MM guard arrows: >shot/placed, laugh loud if monster passes or arrow laughs.
Fake wand with button & Fake rod, each with 2 MMs that hum when "used"
Ring of spell storing 6 2 c.lt & dark rings; c.lt. headband
1 potion of gaseous form in a small wineskin (potions from Morrn)
Anti-evil shirkin (one use per type of creature, kills if hit, no save)
1 +2/+2 arrow w/crawler poison and Dig2 MMs in Common, C.E., L.E., Neu.
4 arrows crawler poison, C.Dark, 4 Dig2s. 1 s. skin of 5 doses scorpion poison.
20 sets of Identify pearls and materials; 10 arrows w/+10 poison (save +4)
Magic Mouths on all valuable possessions, which cry out at thieving attempt
Magic Mouths on back of armor, sword, sacks which warn of rear attack
Explosive runes on 2 "scrolls", 2 "books", 2 plaques, 5 condolence cards
1 vial of slug digestive acid, in vial, padded, in outer vial, padded, in 3rd vial.
4 winseskins of quasimagic black wine. Oral posion potion (from Manticore)
Sword #5 from Hill Giants: C.N., +1 flaming, det. gems, kind, & Number.
Equipment:
Carried (slung): 30' & 6' ropes 1 skin water 1 skin gd wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks 25 oils Thieving tools
Charred ring of +1 Magic plate->leath in 1r
2 wineskins of holy water (10 squirts each)
400gp worth of incense. Material comps. for 20xspells.
Bandelero of: 8 Holy Water MM Pellets 2 Daggars 10 oils
Quiver containing: MM arrows 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 12 silv arrows All other arrows
Quiver containing: 24 silv arrows 6 arrows w/capped, poison-frog invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
25 Oil 4 Empty flasks 4 weeks' rations
2lb Wrapped meat1 Silver mirror 1 sm. sack of dust
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 6 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
48 silv arrows 1 l. compos. bow 2 skins of water
500 gold 1 500 gp gem
E.P. Bonus: Thief 10%
Sword Attack bonus: +5 (for FTR), +3 (for Gauntlets), +1 (for Elf)
Bow Attack bonus: +3 (for DEX), +5 (for FTR), +1 (for Elf), +3 (Gaunt p.64)
System shock: 91% Resurrection: 94%
Will: Note certif. of ressurection; we assume I failed to revive. My fear
wand (or if nec. another item) is offered to any MU who WISHes me back; if
not, then offer an item of mine to a cleric who will Raise Dead Fully on
me. Until this occurs: In return for her many friendly acts, far
more than any other Good character has rendered me, I hereby bequeath
that Adriana the Ranger shall be given her choice of using any and all
items I possess. Any remaining items are to be diced for by everyone who
can use the item, if they agree to return them if ever I'm brought back.
Striking from behind: Triple damage. with surprise: extra +4 on attack
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
When the diff in surprise dice (+3 for dex) > 1, hit that many times.
Speaks: Thief cant, C.N., elf, gnome, hobbit, (hob)goblin, orc, gnoll, common
Spells known: [45%; 5-7]
1st: Sleep 30'circ centered < 100' 35r, Find Fam., Rd Magic, Identify 7x50%, Charm 120', Ventril 60' 9r
Magic Missle 4 1d4+1 130' 10'square, Friends 7r 60'rad, Write, Enlarge 2.4x, P.Evil 14r
2nd: Wiz. lock, St. Cld 7r 30' 2x2x2, Magic Mouth, Contin Lt 60'60'rad, Forget 3r, Mirr 14r
Invis, Rope Trk 6indiv 14t 5-30', Web 14t 35' 40x20x10, Strength 7hrs, Knock
3rd: Fireball 170' 20'rad (33M cu.ft) 7d6, Clairvoy 7r, Phantas, Runes 6d4+6 10'rad, Sugg 8hrs
Dispel Magic 120' 30'↑3, Haste 60/Slow 160' 10r 40x40 7creat +4att[p67], P.Evil 14r
4th: Confus 9r 2d8 120' <60x60, Poly Self 14t & Other 35', Fear 5-30 wide 60' long,
Fire Shield 9r save+2 half/no dam, Charm Monst 60', Wall of Ice 70' 7t 700sq' 7/14/21 pts
Fire Charm 14r 10' 15'rad of fire Sugg (<12 words, save at -3) Damage 5'rad
Abilities:
Pickpocket 80% (caught: 101%)
Open locks 72% (62% +5% magic lockpick)
Locate/remove Traps 66%
Move silently 77%
Hide in shadows 69%
Climb walls 96%
Read languages 40%
Hear noise 30%
Name: ARWEN Owner: Merle Lenat Experience: 35034/31768
Class: F/MU Level: 6/5 Alignment: N.G. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
17 (25) 14 11 13 17 14
Hits: 38 (+4 for Crow)
10/3 8/2 7/3 10/4 9/3 6/
Damage: 16 (incl. 4 for absence of crow)
Gold: 16150 Gold carried: 50g,10e,10c,10k in jewels
Doors: 19/20 (7/8) [p.145] Bars/gates: 100% [p.145,126]
Unadjusted weight: 1650 Extra weight: +6000
Hurl rocks: 160' 1d12(+13) [p.126]
Armor class: 2+6 (+2 Plate; +1 shield; +3 DEX mod)
[3+5 when using a bow or two-handed sword]
Saving throws: Poison 9 Wands 10/7 Stone 11/8 Dragon 11/8 Spells 13/10
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 L. Sword 5 3 1 0 -1 -2 -3 -5 -7 1d8+14 1d12+14 3 5
+4 2-Handed sword -2 -4 -4 -5 -7 -8 -9 -8 -8 1d10+17 3d6+17 6 1
Firm Long Bow 3 1 0 -2 -4 -6 -7 -8 -9 1d6+2 1d6+2 7/14/21
+3 Spear 4 2 1 0 -2 -3 -4 -5 -6 1d6+16 1d8+16 1 7]
Ranseur (disarm: AC8) 8 6 5 3 2 1 0 -1 -3 2d4+13 2d4+13 1 8]
[Lance (Heavy horse) 4 2 3 2 1 1 0 0 -1 2d4+14 3d6+13 1 8]
[Firm L. Composite Bow 7 5 3 2 0 -2 -3 -5 -6 1d6+2 1d6+2 6/12/21]
[+1/+2 Daggar 8 7 3 2 -1 -2 -4 -5 -8 1d4+14 1d3+15 1 1 2]
Spells taken in:
1st (4): Friends 5r 60'rad, Light 60', Dancing Lights 90' 10r, Prot. Evil 10r
2nd (2): ESP 5r 25', Mirror Image 10r 1d4+5%
3rd (1): Invis 10' radius
Scrolls: detect magic, jump5 1t, MM7 190', FeatherFall13 10x10x10 2800lbs 130' [around neck]
Magic items:
+2/+2 arrow, DIG2 in C.E. & then Common, crawler poison
+1 N.G. Sword (+4 vs slimes and blobs)
Sec. doors 1-5, Magic 1-5, Slope Pass 1-5, Read Magic, Speak
+4 Greatsword #7 (from Frost giants) -- OK for NG to touch
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring with MU continual light (inside), ring with clerical c. darkness
Gauntlets of star giant strength: 25 STR, +6 attack, extra +13 damage
False staff of power ("BANG" flag comes out, wand shoots 1 needle/r)
Discharged staff of power (bought from Steve's mage)
1 Magic mouthed arrow (Footsteps receding), C. Lt. pellet (Laughter)
7 C. Lt. MM'ed arrows: Fireball, wind, walk, count, cry, sing, whisper
7 C. Dark arrows (C. Light headband), 4 w/MM sounds (walk,talk,breathe,scream)
5 arrows w/DIG2, 1 w/MM breathing normally and C. Darkness.
Potion of fire resistance (1 dose) bought from Thorn, in s. wineskin
2 potion of gaseous form, in separate small skins.
+1 Daggar (+2 against giant class)
Bronze Horn of Valhallah (2d4 berserker F4, AC4, 24hp, 6t, 1/wk)
3 wineskins of quasimagic "very good wine" -- can't stop drinking it.
Ring of Surprise +2
Explosive runes on 5 maps and 5 "scrolls" (actually just parchments)
Fake wand with button, with magic mouth that buzzes when pushed
MMs on horn, scrolls, gauntlets: each cries out at thieving attempt
Magic Mouth on back of armor which warns of rear attack or thieving
Crow (familiar; bestows good vision; 4 hits, AC7)
Can hit (diff. in surprise dice)+2(for DEX)+2(for ring) times
during surprise round, before the end of that round.
Equipment:
Carried (slung): 2 50' ropes 2 skins of water, 2 of normal wine
A complete set of gear for travelling in arctic climates:
[fur coat, parka, gloves, boots, mufflers, fur hat, etc.]
1 Long Bow 1 Ranseur 2-Handed sword
8 L. sacks 3 Spears 1 Long Sword
10' pole 1 chain mail net (10x10')/hooks
2 wineskins of holy water (10 squirts each)
2 50' ropes w/knots every 5' Ashes of Fchelrek's books
Worn: +2 Plate armor with straps making it strippable in 1r
Bandelero of: 6 Holy Water 5 Spikes 6 Special darts
Special: poisoned (+10 damage, save at +4), invissed, capped.
Sack containing: 2 empty flasks 5 Torches 1 Tinderbox/flint
Quivers with: 8 flame arrows 30 silv arrows all MM/spec arrows
Worn around neck: 1 Silver Cross 1 Anti-garote metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 empty skin 4 Empty flasks 3 weeks' rations
6 candles 1 Silver mirror 1 striped wineskin w/crawler poison
Sack: oily rags, wax, string, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda, pepper
If mounted: H. Warhorse, Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 4 holy water
4 wks. rations 8 skins water 1 skin of wine
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
1 long composite bow 48 silv. arrows
E.P. Bonus: Fighter 10%
Sword Attack bonus: +5 (for FTR), +6 (for Gauntlets), +1 (for Elf)
Bow Attack bonus: +2 (for DEX), +5 (for FTR), +1 (for Elf), +6 (for Gaunt p64)
Will: In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
Thorn shall inherit those gauntlets. Adriana has first pick of my other
magic items, except Morrn is N.G. and gets the Blob sword.
After that, all characters may then dice for
all my remaining items. After repaying res. expenses, divide gold evenly.
System shock: 85% Resurrection: 90%
Can surprise on 1-6 if not in metal armor, alone or 90' ahead (1-4 thru doors)
[this includes a +2 due to DEX; including the +2 ring, it's 1-6 even thru doors]
Speaks: alignment, elvish, gnome, halfling, (hob)goblin, orc, gnoll, common tongue
Psychic:
Can intuit traps (1-6), secret doors (1-3), enemies (25%)
Can intuit evil (25%), speak with plants or animals once/day
Spells known: [55%; 6-9]
1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump, Prot. Evil, Ventril
Detect Magic, Enlarge, Shocking grasp, Charm, Identify, Unseen Servant
2nd: ESP, Invis, Levitate, Mirror Image, Stinking Cloud, Web, MMouth,
Wizard Lock, Locate Object, Leom. Trap, C. Light
3rd: Haste, Slow, Lightening, Clairvoy, Dispel Magic, Invis 10',
Prot. Missles, Leo. Hut, Phantas Force
Defn of DIG2:
MM#1: If arrow hits, say "I must warn you that if you don't pull me out
within 4 rounds, I will have buried to your heart and killed you."
MM#2: If arrow goes on by, say "OK, guys, now we can get him from behind!"